Guides
Fleet guides
Hardware and setup advice for running real phones, written from the things that break first.
Your first phone
The full setup, including the parts that usually go wrong.
Picking a USB hub
Why unpowered hubs fail, and what to look for past four phones.
Signing WebDriverAgent
Free versus paid Apple accounts, and the seven-day expiry.
Keeping a Mac awake
Sleep settings that actually hold, and why a closed lid still sleeps.
Adding a second machine
When one Mac stops being enough, and how work splits across two.